From mobile phones to home appliances and futuristic driverless cars, technology today is all about programming. Nothing is impossible, but where does one start ? All you need is a taste for problem-solving, some basic math, and you’re all set.
Students are introduced to programming and HTML, providing them with the tools to create the App of their dreams.
Level 1
During the first level Lab, students get to develop their analytical thinking and learn to read and create small programs, until they code their own game. Variables, data type, operators, functions… students get to experience all the basic knowledge of the Javascript language through many exercises that help them acquire step by step the basics of this new language.
Animation is all about fun and hard work. Students will learn to create characters and bring them to life. Learning the principles of animation, they will discover the nature of how we move, talk, and act in different situations. As Glen Keane once said: “Animators are the actors but with the pencil.”After passing 3 levels of the animation workshop, students will have a strong base to continue animating and further improving their skills. They can use all of this knowledge in 3D animation, stop motion animation… all types of animation.
Level 1
It’s here that students first become familiar with the history and various types of 2D animation, learning about the principles of animation used by every working animator today. This includes screening examples in anticipation of what teens will soon be creating.
Throughout the remaining workshop sessions, students become fully immersed in learning Toon Boom (the new industry standard) and finally create movement with a character of their own design.
Level 2
It’s during Level 2 that TUMOians discover and learn to utilize additional principles of animation. Throughout this level, the student becomes an animator, learning to communicate their character’s thoughts through their walking style e.g. sad characters walk droopy-like and happy characters with a little pep in their step.
Level 3
This workshop isn’t so much about learning animation, as it is about developing their skills as both an animator and a director. Using what they’ve learned about the animation process and its principles, students will create animated shorts. Each student will develop their own story and will need to take into account the storyboard, planning their short’s individual shots and decide on the overall style of their animation.
Enter a world that is dedicated to creation through our Game Development course!
From studying some legendary games platforms to actually making your own game using Unity, from concept to programming, this course will enable students to dig into their imaginations and create their very own game universes.
Students will learn to use Unity, a powerful piece of software for developing video games, and will create a complete level of their own game.
Level 2
During this lab dedicated to programming a 2D platform game, students get familiar with CSharp language’s basics, used on Unity. Conditions, Triggers, UI,…, so many functions hiding behind the gameplay of a game. Students discover them step by step and practise to become gameplay masters !
Level 3
After designing their own levels and coding their gameplay, students have to create their own 2D or 3D game : delving more into programming, they have to slip into the role of a game designer. They focus on the interactive aspect of the game, the animation, IA, the enemies, the menus and the design of all the different levels to decide on each’s visual and sound atmosphere. Once everything is ready, each student will have created a playable game.
From learning Photoshop and Illustrator to studying 2D graphics, this course teaches students how to communicate through drawing and graphic design.
Students will learn to distinguish different color nuances and use Photoshop to create and color their own characters.
Level 1
Through different examples and practical exercises, students get familiar with the world of graphic design and learn how to use Adobe Illustrator. They slip into the shoes of a graphic designer to design a poster related to a theme given by the experts, such as an independent video game festival. Rules have been set : title of the event, time and place, typography, logos and partners… Let’s go !
Level 2
Firstly, students learn the basics of application design with examples of music streaming platforms (icons, the different pages, composition, etc), and try their hand at Photoshop while using their previously acquired Adobe Illustrator’s skills. Then, they get to the creative stage of the work and create an album cover on Photoshop.
Level 3
During this Lab, students create a visual identity as if they were in charge of a graphic design agency answering a client’s order. Starting with a graphic research time, students lay the foundation of their concept and sketch their visual identity. Using Adobe Illustrator and Photoshop – the most commonly used softwares in graphic design – students transform their initial concept into a final design. At the end of the Lab, each work is linked to a presentation, highlighting the student’s work and their product’s identity through their choice of lettering, colours, and other graphic design elements.
This course involves discovering different artists and exploring the history of drawing and painting, whist developing one’s own style. Students will learn to master Photoshop and will do lots of drawing by hand to create, shade and color characters. In this course, students are encouraged to draw as much as possible in order to develop their own personal expression.
Students will learn to distinguish different color nuances and use Photoshop to create and color their own characters.
Level 1
Students get familiar with human anatomy through observation exercises and learning anatomy principles. They draw by hand to acquire solid graphic basics and to discover their own style. Later on, they start exploring new tools like Photoshop. Incursions in the world of digital and traditional drawing enable them to nourish their own creations and characters so that they can create a wide variety of figures.
Level 2
Students keep working with the characters they previously created and explore plastical ways to make them feel more alive. On paper or on a graphic tablet with Photoshop, they learn how to add some shape to their characters, adding lights and shadows and discovering the richness of colours and textures, before drawing their characters in moving poses.
Level 3
What kind of story does a character without any narrative or background tell ? This last level is the culmination of all the previous ones : students capture their characters in a frame. They create a comic strip by incorporating their character in a set and round off their skills using Photoshop.
Studying music and exploring its genres, learning different instruments whether classical or electronic, composing songs… Here is what the music course entails. Of course, in 2023, digital tools rhyme with musical creation !
From lover to creator of music, there’s only one step that many students at TUMO decide to take. Exploring music genres, learning how to play classical and electronic instruments and composing songs and instrumentals, is precisely the goal of this three-level music Lab.
The TUMO learning program encompasses Self-Learning sessions, Labs and Masterlabs. All three levels are conducted as Labs.
Level 1
After a short introduction about music, the basics of composition, different genres and how music and digital technologies are linked, students start getting familiar with Logic Pro X. Once they are familiar with the structure of a song, they progress into creating a one-minute track, based on a melody from their own composition or suggested by the expert.
Level 2
What is sound ? This is the question students work around during the first part of the Lab, to learn how to work this sound matter as “a natural phenomenon propagating through waves in a solid, liquid or gaseous environment”. By combining the skills they learnt from the first Lab and Self-Learning level 2, they get to create a piece of music using sampling and audio effects that they can get by using the equaliser.
Level 3
During this workshop, students act like a composer or a producer. They dive into the big pool of music theories to learn how to compose melodies and harmonies by playing with balances and chords. Each student creates their own track by working on rhythms of their choice before tackling the mixing process and the equalisation. Slipping into the shoes of a sound engineer, students produce a track ready to be included in an album, as professional as possible.
3D Modeling is increasingly important in cinema, for making special effects, and in the production of video games. It is also very important in advertising, architecture, medicine, and product design. Everything can be made in 3D – one simply needs to know how to do it.
Students will learn the bases of 3D Modeling and how to work with new tools.
Level 1
This Lab starts with exploring the basics of 3D modelling through hard surfaces introduced with the professional software Maya. Students will get to work with quads – mesh used in modelling – to create a space rocket and a 3D mini-bike.
Level 2
Students continue to deepen their understanding of 3D modelling and their handling of the Maya software by starting to learn texturation, and object painting.
Level 3
During this lab, TUMOians get familiar with digital sculpture and organising different work steps, a necessary step to free their creativity. Starting from inspiring materials, students create 3D models of characters they imagined. That way, they learn how to use the standardised tools of the 3D industry and develop strong skills when it comes to time management.